Players form a party of character cards starting in one of the major cities of Norrath. From there, characters
move between the zones, facing perils played on them by the opponent. When they land in a zone, they can
collect items and treasure to increase their power, or attempt to influence some of Norrath's natives to join their
During their quest, characters must face both the monsters of Norrath and the influence of tainted players (as
well as their own taint) in an attempt to win by one of several methods. Players can elect to destroy Norrath by
killing the Sleeper or calling down the wrath of Norrath's gods to cleanse their world of taint. Or they can decide
to save Norrath by battling all its corruptive influences and returning the world to a purer state. The third option
is to abandon Norrath altogether by opening a portal between the planes and seeking a new life somewhere else.
The game features serious, in-depth play sprinkled with enough humorous references to the original EverQuest
game designed to make players say "Hey, I remember that!" Relive old memories of hunting Tae Ew's for a
magician's shovel while battling KEI addiction. Venture into the depths of Lower Guk and groan as someone
shouts "Train to zone!" Hunt across zones to slay Lady Vox... only to be interrupted by a Powergamer
stealing your kill!