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Recent Updates and News
- Scroll of Recall was nerfed so it required inscription and cannot be used by anyone over level 50.
- Filled in the to be recorded materials
- Outland herbs milling chart and list of major glyph effects added.
- Outland milling table added
- 325-400 recipes
- Skillup guide added 300-350
- One can only skill up to 350 before requiring Northrend herbs. May be changed, but for now that is the way it is implemented.
Getting Started with Inscription
Upon training you have these three patterns: Ivory Ink, Silver Ink, and Scroll of Stamina. You require Scribe Tools which are vendor sold for 1 silver. There are scribe satchels that hold inscription materials, and if you skim the list of materials (inks and pigments), you will understand how this can be helpful above and beyond the herb bags you might have on your herbalist or alchemist thus far. Hopefully you will find this information useful.
[Glyphs]
[Parchments]
[Milling]
[Stacking and Patterns]
[Skillup Guide]
Glyphs
There are two types of glyphs, major and minor, and both are found on a tab in your spellbook. They function as permanent enhancements for various spells and abilities and are divided by class. There are a variety of required levels for the glyphs, but those seem to be mostly what is the minimum level you can train the spell they alter. Major glyphs are the only ones implemented thus far and even several of those have the To Be Implemented (TBI) tag. Also missing are any Death Knight or Warrior glyphs. The glyphs are not all available at level 1. It seems they are unlocked at various levels, possibly 20, 40 and 60, though only the last required level to unlock is confirmed. Supposedly inscribers are to receive an additional glyph slot, but that also has not been implemented yet.
[Death Knight]
[Druid]
[Hunter]
[Mage]
[Paladin]
[Priest]
[Rogue]
[Shaman]
[Warlock]
[Warrior]
Death Knight |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Druid |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
|
Swipe |
Level 16 |
75 |
Your Swipe ability now hits 1 additional target. |
Rejuvenation |
Level 1 |
75 |
When your rejuvenation targets are below 50% health, you will heal them for an additional 50% health. |
Wrath |
Level 1 |
75 |
Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%. |
Entangling Roots |
Level 1 |
100 |
Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%. |
Healing Touch |
Level 1 |
125 |
Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by 25%, and the amount healed by 50%. |
Moonfire |
Level 1 |
150 |
Increases the periodic damage of your Moonfire ability by 75%, but initial damage is decreased by 90%. |
Insect Swarm |
Level 20 |
175 |
Increases the damage of your Insect Swarm ability by 30%, but it no longer affects your victim's chance to hit. |
Rebirth |
Level 20 |
200 |
Increases the amount of health on a character brought back to life via Rebirth by 100%. |
Rip |
Level 20 |
225 |
Increases the duration of your Rip ability by 4 sec. |
Starfire |
Level 20 |
250 |
Your Starfire ability increases the duration of your Moonfire effect on the target by 3 seconds. |
Shred |
Level 22 |
275 |
Increases the damage dealt by Shred to stunned and incapacitated targets by 20%. |
Rake |
Level 24 |
300 |
Your Rake ability prevents targets from fleeing. |
Frenzied Regeneration |
Level 36 |
325 |
While Frenzied Regeneration is active, healing effects on you are 20% more powerful. |
Hurricane |
Level 40 |
350 |
Your Hurricane ability now also slows the movement speed of its victims by 20%. |
Innervate |
Level 40 |
375 |
Your innervate ability now has an additional 20% strenght mana regeneration effect on you in addition to the primary target. |
Mangle |
Level 50 |
375 |
Increases the duration of Mangle by 6 sec. |
Swiftmend |
Level 40 |
375 |
Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target. |
Growl |
Level 1 |
400 |
Increases the chance for your Growl ability to work successfully by 8%. |
Lifebloom |
Level 64 |
400 |
Increases the duration of Lifebloom by 1 sec. |
Regrowth |
Level 1 |
400 |
Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target. |
Starfall |
Level 60 |
400 |
Increases the duration of Starfall by 2 sec. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Hunter |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
|
Hunter's Mark |
Level 1 |
75 |
Increases the attack power bonus of your Hunter's Mark by 20%. |
Serpent Sting |
Level 1 |
75 |
Increases the duration of your Serpent Sting by 3 sec. |
Arcane Shot |
Level 1 |
100 |
Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it. |
Aspect of the Monkey |
Level 1 |
125 |
While Aspect of the Monkey is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement increasing effects. |
Immolation Trap |
Level 16 |
150 |
Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%. |
Multi-Shot |
Level 18 |
175 |
Decreases the cooldown of Multi-Shot by 1 sec. |
Aimed Shot |
Level 20 |
200 |
Decreases the cast time of Aimed Shot by 0.5 sec. |
Deterrence |
Level 20 |
225 |
Decreases the cooldown of Deterrence by 20 sec. |
Disengage |
Level 20 |
250 |
Decreases the cooldown of Disengage by 5 sec. |
Freezing Trap |
Level 20 |
275 |
When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec, for 4 sec. |
Rapid Fire |
Level 26 |
300 |
Increases the haste from Rapid Fire by an additional 8%. |
Frost Trap |
Level 28 |
325 |
Increases the radius of the effect from your Frost Trap by 2 yards. |
Aspect of the Beast |
Level 30 |
350 |
Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%. |
Bestial Wrath |
Level 40 |
375 |
Decreases the cooldown of Bestial Wrath by 20 seconds. |
Trueshot Aura |
Level 40 |
375 |
Increases the attack power bonus of Trueshot Aura by an additional 2%. |
Volley |
Level 40 |
375 |
Decreases the mana cost of Volley by 20%. |
Aspect of the Viper |
Level 64 |
400 |
You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool. |
Improved Aspect of the Hawk |
Level 1 |
400 |
Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. |
Snake Trap |
Level 68 |
400 |
Your Snake Trap creates two additional snakes. |
Steady Shot |
Level 62 |
400 |
Increase the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Mage |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
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Ice Armor |
Level 1 |
75 |
Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance. |
Frost Nova |
Level 1 |
75 |
Your Frost Nova targets can take an additional 20% damage before Frost Nova effect automatically breaks. |
Arcane Explosion |
Level 1 |
100 |
Reduces the mana cost of Arcane Explosion by 10%. |
Arcane Missiles |
Level 1 |
125 |
Increases the range of Arcane Missiles by 5 yards. |
Blink |
Level 20 |
150 |
Increases the distance you travel with the Blink spell by 5 yards. |
Evocation |
Level 20 |
175 |
Your Evocation ability also causes you to regain 15% of your health over its duration. |
Icy Veins |
Level 20 |
200 |
Your Icy Veins ability also removes all movement slowing and cast time slowing effects. |
Improved Scorch |
Level 20 |
225 |
The Improved Scorch talent now generates 5 applications of the Improved scorch Effect each time scorch is cast. |
Ice Block |
Level 30 |
250 |
Your Frost Nova cooldown is now reset every time you use Ice Block. |
Mana Gem |
Level 30 |
275 |
Increases the mana received by using a mana gem by 10%. |
Mage Armor |
Level 34 |
300 |
Your Mage Armor spell now grants an additional 20% mana regeneration while casting. |
Arcane Power |
Level 40 |
325 |
Increases the duration of Arcane Power by 3 sec. |
Water Elemental |
Level 50 |
350 |
Reduces the cooldown of your Summon Water Elemental spell by 30 sec. |
Ice Lance |
Level 66 |
375 |
Increases the range of your Ice Lance by 5 yards. |
Invisibility |
Level 68 |
375 |
Increases the duration of the Invisibility effect by 5 sec. |
Molten Armor |
Level 62 |
375 |
Your Molten Armor spell grants an additional 2% critical strike chance. |
Fire Blast |
Level 1 |
400 |
Increases the critical strike chance of Fire Blast by 50% when the target is stunned or incapacitated. |
Fireball |
Level 1 |
400 |
Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect. |
Frostbolt |
Level 1 |
400 |
Increases the damage delt by Frostbolt by 5%, but removes the slowing effect. |
Polymorph |
Level 1 |
400 |
Your Polymorph spell also removes all damage over time effects from the target. |
Remove Curse |
Level 18 |
400 |
Your Remove Curse spell also makes the target immune to all Curses for 6 sec. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Paladin |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
|
Hammer of Justice |
Level 1 |
75 |
Increases your Hammer of Justice duration by 1 sec. |
Blessing of Wisdom |
Level 1 |
75 |
TBI |
Holy Light |
Level 1 |
100 |
Your Holy Light grants 10% of its heal amount up to 5 frendly targets within 5 yards of the initial target. |
Judgment |
Level 1 |
125 |
Your Judgments deal 10% more damage. |
Lay on Hands |
Level 1 |
150 |
Your Lay on Hands also grants you as much mana as it grants your target. |
Righteous Defense |
Level 1 |
175 |
Increases the chance for your Righteous Defense ability to work successfully by 8% on each target. |
Blessing of Kings |
Level 20 |
200 |
TBI |
Consecration |
Level 20 |
225 |
Increases the duration and cooldown of Consecration by 2 sec. |
Crusader Strike |
Level 20 |
250 |
Your Crusader strike deals 20% more damage when your target is incapacitated or stunned. |
Exorcism |
Level 20 |
275 |
Your exorcism also interrupts spellcasting for 0 sec. (Presumed TBI) |
Flash of Light |
Level 20 |
300 |
Your Flash of LIght heals for 50% less initially but also heals for 100% of its initial effect for 15 sec. |
Seal of Command |
Level 20 |
325 |
Increase the chance of dealing Seal of Command damage by 20%. |
Turn Evil |
Level 24 |
350 |
Reduces the cooldown Turn Evil by 5 sec. |
Seal of Light |
Level 30 |
375 |
While your Seal of Light is active, the effect of your healing spells is increased by 5%. |
Seal of Wisdom |
Level 38 |
375 |
While Seal of Wisdom is active, the cost of your healing spells is reduced by 5%. |
Avenger's Shield |
Level 50 |
400 |
Your Avenger's Shield hits 2 fewer targets but for 100% more damage. |
Blessing of Might |
Level 1 |
400 |
TBI |
Hammer of Wrath |
Level 44 |
400 |
Increases the range on Hammer of Wrath by 5 yards. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Priest |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
|
Power Word: Shield |
Level 1 |
75 |
Your Power Word: Shield also heals the target for 20% of the absorption amount. |
Psychic Scream |
Level 1 |
75 |
Increases the duration of your Psychic Scream by 1 sec. |
Fade |
Level 1 |
100 |
Increases the effect of your Fade spell by 100%. |
Flash Heal |
Level 20 |
125 |
Reduces the mana cost of your Flash Heal by 10%. |
Inner Fire |
Level 1 |
150 |
Increases the charges on your Inner Fire spell by (formula error). |
Renew |
Level 1 |
175 |
Reduces the duration of your Renew by 3 seconds, but increases the amount healed each tick by 40%. |
Shadow Word: Pain |
Level 1 |
200 |
Reduces the mana cost of your Shadow Word: Pain spell by 20%. |
Smite |
Level 1 |
225 |
Increases the chance you'll resist spell interruption when casting your Smite spell by 50%. |
Dispel Magic |
Level 18 |
250 |
Your Dispel Magic spell also heals your target for 6% of maximum health. |
Fear Ward |
Level 20 |
275 |
Reduces the cooldown and duration of Fear Ward by 30 sec. |
Holy Nova |
Level 20 |
300 |
Your Holy Nova spell heals for an additional 40% but deals 40% less damage. |
Mind Flay |
Level 20 |
325 |
Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target's movement speed. |
Mind Soothe |
Level 20 |
350 |
Increases the duration of your Mind Soothe spell by 5 seconds, and reduces the range at which the victim will attack by an additional 100%. |
Mind Control |
Level 30 |
375 |
Increases the duration of your Mind Control by 12 sec. |
Prayer of Healing |
Level 30 |
375 |
Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
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Shackle Undead |
Level 20 |
375 |
Increases the chance of success for your Shackle Undead spell by 8%. |
Circle of Healing |
Level 50 |
400 |
Your Circle of Healing spell heals 1 additional target. |
Lightwell |
Level 40 |
400 |
Increases the amount healed by your Lightwell by 20%. |
Mass Dispel |
Level 70 |
400 |
Reduces the mana cost of Mass Dispel by 20%. |
Shadow Word: Death |
Level 62 |
400 |
Targets below 35% health take an additional 10% damage from your Shadow Word: Death spell. |
Spirit of Redemption |
Level 30 |
400 |
All heals cast while Spirit of Redemption is active have 20% chance to increase the remaining duration of spirit of Redemption by 20 sec. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Rogue |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
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Backstab |
Level 1 |
75 |
Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%. |
Evasion |
Level 1 |
75 |
Increases the duration of Evasion by 5 sec. |
Eviscerate |
Level 1 |
100 |
Increases the critical strike chance of Eviscerate by 10%. |
Expose Armor |
Level 1 |
125 |
Increases the duration of Expose armor by 10 sec. |
Garrote |
Level 1 |
150 |
Increases periodic damage dealt by Garrote by 45%, but decreases the duration by 3 sec. |
Gouge |
Level 1 |
175 |
Reduces the energy cost of Gouge by 10. |
Sap |
Level 1 |
200 |
Increases the duration of Sap by 10 sec. |
Sinister Strike |
Level 1 |
225 |
Your Sinister Strike criticals have a 101% chance to add an additional combo point. |
Slice and Dice |
Level 1 |
250 |
Increases the duration of Slice and Dice by 3 sec. |
Sprint |
Level 1 |
275 |
Decreases the cooldown of Sprint by 60 sec. |
Feint |
Level 16 |
300 |
Reduces the energy cost of Feint by 10. |
Ambush |
Level 18 |
325 |
Increases the range on Ambush by 5 yards. |
Crippling Poison |
Level 20 |
350 |
Increases the chance to trigger Crippling Poison by 10%. |
Blade Flurry |
Level 30 |
375 |
Reduces the energy cost of Blade Flurry by 100%. |
Ghostly Strike |
Level 20 |
375 |
Increases the damage dealt by Ghostly Strike by 40% and the duration of its effect by 4 sec., but increases the cooldown by 10 sec. |
Rupture |
Level 20 |
375 |
Increases the duration of rupture by 5 sec. |
Adrenaline Rush |
Level 40 |
400 |
Decreases the cooldown of Adrenaline Rush by 60 sec. |
Deadly Throw |
Level 64 |
400 |
Increases the range on Deadly Throw by 5 yards. |
Hemorrhage |
Level 30 |
400 |
Increase the damage bonus against targets afflicted by Hemorrhage by 40%. |
Preparation |
Level 30 |
400 |
Decreases the cooldown of Preparation by 2 min. |
Shiv |
Level 70 |
400 |
Reduces the energy cost of Shiv by 5. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Shaman |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
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Lightning Shield |
Level 1 |
75 |
Increases the damage from Lightning Shield by 20%. |
Flame Shock |
Level 1 |
75 |
Increases the range on your Flame Shock ability by 10 yards. |
Fire Nova Totem |
Level 1 |
100 |
Increases the radius of Fire Nova Totem's effects by 2 yards. |
Flametongue Weapon |
Level 1 |
125 |
Increases spell critical strike chance by 2% while Flametongue Weapon is active. |
Lightning Bolt |
Level 1 |
150 |
Reduces the [mana] cost of your Lightning Bolt ability bolt 10%. |
Strength of Earth Totem |
Level 1 |
175 |
Your Strength of Earth totem also grants 1% melee and ranged critical strike chance. |
Frost Shock |
Level 20 |
200 |
Increases the duration of your Frost Shock by 2 sec. |
Healing Stream Totem |
Level 20 |
225 |
Your Healing Stream Totem heals for an additional 20%. |
Lesser Healing Wave |
Level 20 |
250 |
Your lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield. |
Water Shield |
Level 20 |
275 |
Increases the passive mana regeneration of your Water shield spell by 30%. |
Earthliving Weapon |
Level 30 |
300 |
Increases the chance for your Earthliving weapon to trigger by 5%. |
Windfury Totem |
Level 30 |
325 |
The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%. |
Chain Lightning |
Level 32 |
350 |
Your Chain Lightning strikes 1 additional target. |
Chain Heal |
Level 40 |
375 |
Your Chain Heal heals one additional target. |
Mana Tide Totem |
Level 40 |
375 |
Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses. |
Stormstrike |
Level 40 |
375 |
Increases the nature damage bonus from your Stormstrike ability by an additional 8%. |
Earth Elemental Totem |
Level 66 |
400 |
Reduces the cooldown of your Earth Elemental Totem by 3 min. |
Earth Shock |
Level 1 |
400 |
Reduces the global cooldown triggered by your Earth Shock ability by 1 sec. |
Fire Elemental Totem |
Level 68 |
400 |
Reduces the cooldown of your Fire Elemental Totem by 3 min. |
Healing Wave |
Level 1 |
400 |
Your Healing Wave also heals you for 20% of the healing effect when you heal someone else. |
Totem of Wrath |
Level 50 |
400 |
Your Totem of Wrath also grants 1% spell haste. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Warlock |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
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Corruption |
Level 1 |
75 |
Your Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt by 100%. |
Healthstone |
Level 1 |
75 |
You receive 30% more healing from using a healthstone. |
Health Funnel |
Level 1 |
100 |
Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%. |
Fear |
Level 1 |
125 |
Increases the damage your Fear target can take before the Fear effect is removed by 20%. |
Imp |
Level 1 |
150 |
Increases your Imp's spell damage by 20%. |
Shadow Bolt |
Level 1 |
175 |
Reduces the mana cost of your Shadow Bolt by 10%. |
Voidwalker |
Level 1 |
200 |
Increases your Voidwalker's health by 20%. |
Soulstone |
Level 18 |
250 |
Increases the amount of health a player gains from resurrecting via your Soulstone by 100%. |
Searing Pain |
Level 18 |
225 |
Increases the critical strike bonus of your Searing Pain by 20%. |
Shadowburn |
Level 20 |
275 |
Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health. |
Succubus |
Level 26 |
300 |
Increases the duration of your Succubus's Seduction by 3 sec. |
Banish |
Level 28 |
325 |
Increases the duration of your Banish by 5 sec. |
Felhunter |
Level 30 |
350 |
Increases your felhunter's spell damage by 20%. |
Conflagrate |
Level 40 |
375 |
Reduces the mana cost of your Conflagrate by 20%. |
Howl of Terror |
Level 40 |
375 |
Reduces the cooldown of your Howl of Terror spell by 8 sec. |
Siphon Life |
Level 30 |
375 |
Increases the effect of your Siphon Life spell by 20%. |
Curse of Agony |
Level 1 |
400 |
Increases the duration of your Curse of Agony by 4 sec. |
Death Coil |
Level 42 |
400 |
Increases the duration of your Death Coil by 0.5 sec. |
Felguard |
Level 50 |
400 |
Increases your Felguard's physical damage by 20%. |
Immolate |
Level 1 |
400 |
Increases the periodic damage of your Immolate by 20% but decreases its initial damage by 10%. |
Unstable Affliction |
Level 50 |
400 |
Decreases the casting time of your Unstable Affliction by 0.2 sec. |
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
Warrior |
Major Glyphs |
Name |
Required Level |
Skill to Make |
Description
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Minor Glyphs |
Name |
Required Level |
Skill to Make |
Description
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[Top of Glyphs]
[Menu]
Parchments
Recipes also often require parchments, which serve a similar function to threads in tailoring. They stack to twenty and were available on the inscription trainer for the following costs.
Parchment Cost
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Light: 15c
Common: 1s 25c
Heavy: 12s 50c
Resilient: 50s
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[Menu]
Milling
Milling herbs functions much as prospecting does for jewelcrafting. Herbs are milled five at a time, much like prospecting. But instead of prospecting one type of ore producing many types of gems, milling any of a "family" of herbs will result in the same one or two pigments. This is extremely helpful because you don't have to collect simply one thing, but in my limited testing the relative abundance of the two pigments that are found in one family of herbs do vary. Note that milling herbs yields no skillups.
Pigment (Rarity)
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Found In (#found/#milled number-per-milled)
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Alabaster (Common)
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Bloodthistle (?), Peacebloom (2-3), Silverleaf (2-3), Earthroot (2-3), and Mageroyal (?)
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Dusky (Common)
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Briarthorn (3-4), Swiftthistle, Bruiseweed (3-4) and Stranglekelp (?)
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Verdant (Uncommon)
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Briarthorn (4/8 1-3), Swifthistle, Bruiseweed (4/8 1) and Stranglekelp (?)
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Golden (Common)
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Wild Steelbloom (2-3), Grave Moss, Kingsblood (2-3) and Liferoot (2)
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Burnt (Uncommon)
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Wild Steelbloom (4/8 1), Grave Moss, Kingsblood (3/8 3) and Liferoot (3/8 1)
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Emerald (Common)
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Fadeleaf (2-3), Goldthorn (2-3), Khadgar's Whisker (2-3), and Wintersbite (3)
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Indigo (Uncommon)
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Fadeleaf (4/12), Goldthorn (4/9 1), Khadgar's Whisker (7/12 1) , and Wintersbite (3/4 1)
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Violet (Common)
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Firebloom (2-3), Purple Lotus (2-3), Arthas' Tears (2-3), Sungrass (2-3), Blindweed, Ghost Mushroom (?) and Gromsblood (2-3)
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Ruby (Uncommon)
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Firebloom (2/4 1), Purple Lotus (6/12 1-3), Arthas' Tears (3/7 1-2), Sungrass (7/9 1), Blindweed, Ghost Mushroom (?) and Gromsblood (2/7 1)
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Silvery (Common)
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Golden Sansam (2-3), Dreamfoil (2-3), Mountain Silverage (2-3), Plaguebloom (2-3), and Icecap (?)
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Sapphire (Uncommon)
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Golden Sansam (3/4 1), Dreamfoil (5/8 1), Mountain Silversage (1/3 1), Plaguebloom (3/4 1) and Icecap (?)
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Nether Pigment (Common)
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Felweed (2-3), Dreaming Glory (2-3), Ragveil (2-3), Terocone (2-3), Nightmare Vine (3-4), Netherbloom (3-4), and Mana Thistle (2-4)
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Ebon Pigment (Uncommon)
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Felweed (3/14 1-3), Dreaming Glory (2/12 1), Ragveil (2/4 1), Terocone (3/10 1), Nightmare Vine (3/8 1), Netherbloom (3/4 1), and Mana Thistle (0/4)
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Nightmare Berries (Rare)
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Felweed (1/14 1), Dreaming Glory (0/12), Ragveil (0/4), Terocone (0/10), Nightmare Vine (0/8), Netherbloom (0/4), and Mana Thistle (0/4)
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Total yield of outland herbs milled above is 141 nether pigment, 21 ebon pigment, 1 nightmare berry.
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[Menu]
Stacking and Patterns
Major glyphs stack to 5. Inks and pigments stack to 20. The low scrolls are such as the ones you can pick up currently in the game and stack to 5. But scrolls of recall which function as a hearthstone stack to twenty. All recipes require the use of the scribe tools. This is what was available to train at various skill levels. This is not a complete list however, because in the current beta build you cannot train past 300 in inscription. There were higher recipes on the trainer but this should give you a feel. If you're more interested in figuring out just how much of those lovely lovely herbs to collect before inscription is implemented, go to the basic skillup guide.
Skill
|
Recipe
|
Reagent(s)
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1
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Ivory Ink
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1 Peacebloom
|
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Silver Ink
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1 Silverleaf
|
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Scroll of Stamina
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2 Ivory Ink, 1 Light Parchment
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15
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Scroll of Intellect
|
1 Light Parchment, 2 Silver Ink
|
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Scroll of Spirit
|
1 Light Parchment, 1 Ivory Ink, 1 Silver Ink
|
# |
Scroll of Agility
|
1 Light Parchment, 1 Silver Ink, 1 Ivory Ink
|
# |
Scroll of Strength
|
1 Light Parchment, 2 Ivory Ink
|
30
|
Milling |
|
|
Moonglow Ink |
Alabaster Pigment
|
40
|
Scroll of Recall (Hearthstone Scroll)
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1 Light Parchment, 1 Moonglow Ink
|
50
|
Midnight Ink
|
1 Dusky Pigment
|
75
|
Bleached Vellum (Armor Enchant Scroll)
|
1 Moonglow Ink, 1 Light Parchment
|
|
Hunter's Ink
|
2 Dusky Pigment, 1 Verdant Pigment
|
|
|
1 Light Parchment, 1 Hunter's Ink
|
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Glyph of Swipe, Rejuvenation, Wrath, Serpent Sting
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1 Midnight Ink, 1 Light Parchment
|
|
Glyph of Hunter's Mark
|
3 Midnight Ink, 1 Light Parchment
|
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Glyph of Backstab, Blessing of Wisdom, Corruption, Evasion, Flame Shock, Frost Nova, Hammer of Justice, Healthstone, Ice Armor, Lightning Shield, Power Word: Shield, Psychic Scream
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1 Moonglow Ink, 1 Mageroyal, 1 Light, Common, Heavy, Resilient Parchments
|
100
|
Treated Vellum (Weapon Enchant Scroll)
|
(Not Recorded Yet)
|
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Lion's Ink
|
1 Golden Pigment
|
|
Glyph of Entangling Roots
|
1 Lion's Ink, 1 Common Parchment
|
|
Glyph of Arcane Explosion, Arcane Shot, Eviscerate, Fade, Fire Nova Totem, Health Funnel, Holy Light
|
|
#110
|
Mystic Tome (Off-hand, +8 spellpower)
|
10 Common Parchment, 4 Hunter's Ink
|
125
|
Dawnstar Ink
|
1 Burnt Pigment, 1 Golden Pigment
|
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Glyph of Healing Touch
|
1 Lion's Ink, 1 Common Parchment
|
|
Glyph of Arcane Missiles, Aspect of the Monkey, Expose Armor, Fear, Flametongue Weapon, Flash Heal, Judgment
|
|
150
|
Jadefire Ink
|
1 Emerald Pigment
|
|
Glyph of Moonfire
|
1 Jadefire Ink, 1 Common Parchment
|
|
Glyph of Blink, Garrote, Immolation Trap, Imp, Inner Fire, Lay on Hands, Lightning Bolt
|
|
175
|
Royal Ink
|
1 Indigo Pigment, 1 Emerald Pigment
|
|
Glyph of Insect Swarm
|
1 Jadefire Ink, 1 Common Parchment
|
|
Glyph of Evocation, Gouge, Multi-Shot, Renew, Righteous Defense, Shadow Bolt, Strength of Earth Totem
|
|
200
|
Celestial Ink
|
1 Violet Pigment
|
|
Glyph of Rebirth
|
1 Celestial Ink, 1 Heavy Parchment
|
|
Glyph of Aimed Shot, Blessing of Kings, Frost Shock, Icy Veins, Sap, Shadow Word: Pain, Voidwalker
|
|
225
|
Firey Ink
|
1 Ruby Pigment, 2 Violet Pigment
|
|
Glyph of Rip
|
3 Celestial Ink, 1 Heavy Parchment
|
|
Glyph of Consecreation, Deterrence, Healing Stream Totem, Improved Scorch, Searing Pain, Sinister Strike, Smite
|
|
250
|
Shimmering Ink
|
1 Silvery Pigment
|
|
Glyph of Starfire
|
3 Shimmering Ink, 1 Heavy Parchment
|
|
Glyph of Crusader Strike, Disengage, Dispel Magic, Ice Block, Lesser Healing Wave, Slice and Dice, Soulstone
|
|
275
|
Ink of the Sky
|
1 Sapphire Pigment, 2 Shimmering Ink
|
|
Glyph of Shred
|
3 Shimmering Ink, 1 Heavy Parchment
|
|
Glyph of Exorcism, Fear Ward, Freezing Trap, Mana Gem, Shadowburn, Sprint, Water Shield
|
|
300
|
Ethereal Ink
|
1 Nether Pigment
|
|
Glyph of Rake |
3 Ethereal Ink, 1 Heavy Parchment
|
|
Glyph of Earthliving Weapon, Feint, Flash of Light, Holy Nova, Mage Armor, Rake, Rapid Fire, Succubus
|
|
#325
|
Darkflame Ink
|
1 Ebon Pigment, 2 Ethereal Ink
|
# |
Glyph of Frenzied Regeneration
|
3 Ethereal Ink, 1 Heavy Parchment
|
# |
Glyph of Ambush, Arcane Power, Banish, Frost Trap, Mind Flay, Seal of Command, Windfury Weapon
|
|
#350
|
Ink of the Sea
|
1 Azure Pigment
|
# |
Glyph of Hurricane
|
3 Ink of the Sea, 1 Resilient Parchment
|
# |
Glyph of Aspect of the Beast, Chain Lightning, Crippling Poison, Felhunter, Mind Soothe, Turn Evil, Water Elemental
|
|
#375
|
Snowfall Ink
|
1 Icy Pigment, 2 Azure Pigment
|
# |
Glyph of Innervate
|
3 Ink of the Sea, 1 Resilient Parchment
|
# |
Glyph of Bestial Wrath, Blade Flurry, Chain Heal, Conflagrate, Ghostly Strike, Howl of Terror, Ice Lance, Invisibility, Mana Tide Totem, Mangle, Mind Control, Molten Armor, Prayer of Healing, Rupture, Seal of Light, Seal of Wisdom, Shackle Undead, Siphon Life, Stormstrike, Swiftmend, Trueshot Aura, Volley
|
|
#400
|
Glyph of Lifebloom
|
1 Ink of the Sea, 1 Resilient Parchment
|
# |
Glyph of Regrowth
|
3 Ink of the Sea, 1 Resilient Parchment
|
# |
Glyph of Adrenaline Rush, Aspect of the Viper, Avenger's Shield, Blessing of Might, Circle of Healing, Curse of Agony, Deadly Throw, Death Coil, Earth Elemental Totem, Earth Shock, Felguard, Fire Blast, Fire Elemental Totem, Fireball, Frostbolt, Glyph of Growl, Hammer of Wrath, Healing Wave, Hemorrhage, Immolate, Improved Aspect of the Hawk, Lightwell, Mass Dispel, Polymorph, Preparation, Remove Curse, Shadow Word: Death, Shiv, Snake Trap, Spirit of Redemption, Starfall, Steady Shot, Totem of Wrath, Unstable Affliction
|
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*I only managed to collect four out of the five required cards, so I don't know what the combined set does, as soon as I find out I'll update this.
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[Menu]
Skillup Guide
The biggest challenge is that several places you will be skilling up on yellow or sometimes even green recipes, this makes an exact amount of herbs you will require difficult to predict.
New entries are denoted by the # symbol.
Get to Skill
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By Making
|
Requires
|
30
|
40 Ivory/Silver Ink
|
~ 40 Peacebloom/Silverleaf
|
40
|
Scroll of Stamina
|
(made from the previous 20 ivory inks)
|
50
|
20 Moonglow Ink
|
~40 Peacebloom/ Silverleaf/ Earthroot to Alabaster Pigment
|
65
|
20 Scrolls of Recall
|
|
BAD point, only scroll of recall (green) to skill up on, you'll burn a lot of low herbs here.
|
75
|
~25 Scrolls of Recall
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~ 40-60 Peacebloom/ Silverleaf/ Earthroot for Alabaster Pigment
|
85
|
10 Hunter Ink
|
80 Bruiseweed / Briarthorn
|
90
|
10 Glyphs trained at 75
|
x 1 Midnight Ink
|
100
|
10 Mysterious Tarot
|
(previously made Hunter Ink)
|
110
|
10 Treated Vellum
|
x 1 Verdant Pigment (from milling Bruiseweed and Briarthorn)
|
125
|
~25 Glyphs of Entangling Roots
|
x 1 Lion's Ink
|
130
|
5 Dawnstar Ink
|
~30 Wild Steelbloom/ Kingsblood/ Liferoot
|
150
|
~30 Glyphs of Healing Touch
|
x 1 Lion's Ink
|
160
|
~15 Jadefire Ink
|
30-40 Khadgar's Whisker/Goldthorn
|
175
|
~20 Glyphs of Moonfire
|
x 1 Jadefire Ink
|
185
|
10 Royal Ink
|
~ 80 Khadgar's Whisker/Goldthorn
|
200
|
~20 Glyph of Insect Swam
|
x 1 Jadefire Ink [will probably be changed to Royal Ink]
|
210
|
~15 Celestial Ink
|
~20-30 Sungrass
|
225
|
~20 Glyph of Rebirth
|
x 1 Celestial Ink
|
235
|
10 Fiery Ink
|
~ 60-80 Purple Lotus/Fire Bloom/Arthas Tears/Sungrass
|
250
|
~25 Glyph of Rip
|
x 3 Celestial Ink
|
265
|
30 Shimmering Ink
|
x 1 Silvery Pigment
|
275
|
~35 Glyph of Starfire
|
x 3 Shimmering Ink
|
285
|
10 Ink of the Sky
|
x 1 Sapphire Pigment and 1 Shimmering Ink
|
300
|
~20 Glyph of Shred
|
x 3 Shimmering Ink, 1 Heavy Parchment
|
315
|
~40 Ethereal Ink
|
x 1 Nether Pigment (~20-30 Felweed/Terocone)
|
325
|
~13 Glyphs of Rake
|
x 3 Ethereal Ink, 1 Heavy Parchment
|
335
|
13 Darkflame Ink
|
x 2 Ethereal Ink, 1 Ebon Pigment
|
350
|
~25 Glyph of Frenzied Regeneration
|
x 2 Ethereal Ink, 1 Heavy Pigment
|
This is as far as one can get on outland herbs
|
I believe that the repetition of 1 Moonglow Ink, 1 Mageroyal, 1 Light, Common, Heavy, Resilient Parchments as reagents for even high level Glyphs (effectively utilizing only Peacebloom and Mageroyal to get 250+ skill) will be changed to match the Druid Glyph reagents which scale with level, so I am trying to take that into account with this guide.
[Menu]
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